// Mind that moves worlds

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Ben Mauro's work brings worlds to life. Take a look At a curated selection of projects across film, games and original IPs.

Elysium

Establish the film’s gritty, industrial future aesthetic. From weaponry and vehicles to environments and technology, his concepts brought a grounded realism to Neill Blomkamp’s vision, creating a militarized yet believable world that became central to the film’s visual identity.

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Call of Duty

Ben contributed to Call of Duty: Advanced Warfare, Black Ops III, and Black Ops 4, designing weapons, gear, and futuristic technology that grounded the series’ near-future combat in gritty realism. His work helped shape  the visual identity of some of the franchise’s most ambitious entries

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Halo Infinite

As part of 343 Industries’ art team, Ben developed vehicles, environments, and weaponry for Halo Infinite. His work balanced fresh visual ideas with the series’ iconic style, helping expand the Halo universe while staying true to its legendary legacy.

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CollaborativePartners

>>Netflix<<
>>Activision<<
>>NVIDIA<<
>>Microsoft<<
>>Legendary<<
>>Warner Brothers<<
>>NASA<<
>>Universal<<
>>Sony Pictures Animation<<
>>Huxley<<
>>Digic Productions<<
>>Columbia Pictures<<
>>YouTube<<
>>LucasFilm<<
>>Insomniac Games<<
>>Treyarch<<
>>Lexus<<
>>Weta Workshop<<
>>Europa Corp<<
>>Discovery<<
>>Sledgehammer Games<<
>>20th Century Fox<<

CareerHighlights

[ art-books-featuring-ben-mauro's-work ]

The Art of Elysium (Titan Books, 2013)
Ben Mauro contributed concept art to The Art of Elysium, showcasing his designs for vehicles, environments, and key visual elements in Neill Blomkamp’s acclaimed film. His work helped shape the distinctive aesthetic of the movie, translating narrative ideas into compelling, cinematic visuals that brought the film’s futuristic world to life.
The Hobbit: An Unexpected Journey Chronicles (2012)
Ben Mauro contributed concept art during his time at Weta Workshop, shaping vehicles, environments, and key designs for the first film in the trilogy. His work helped define the visual tone and fantastical world of Middle-earth.
The Hobbit: The Desolation of Smaug Chronicles (2013)
This volume showcases Mauro’s creature and environment designs, bringing depth and imagination to the second film in the trilogy. His concepts played a pivotal role in visualizing Smaug’s world and the surrounding landscapes.
The Hobbit: The Battle of the Five Armies Chronicles (2014)
Mauro’s concept art for the final installment of the trilogy includes environments, creatures, and key visual elements, contributing to the epic scale and cinematic storytelling of Middle-earth’s climactic battles.
Chappie: The Art of the Film (2015)
Featuring Mauro’s early concept paintings and designs, this book highlights his contributions to Neill Blomkamp’s film Chappie, helping to shape the film’s unique blend of robotics and urban environments.

[ talks-&-appearances ]

LightBox Expo (2022)
Ben Mauro presented a talk on the making of the HUXLEY trailer, sharing behind-the-scenes insights into his process of translating the graphic novel’s visuals into cinematic motion. Attendees gained a detailed look at his approach to animation, sound design, and storytelling in a cross-media context.
Learn Squared Podcast (2022)
As a guest, Mauro discussed the development of his own IP, HUXLEY, reflecting on his career journey and creative process. He also explored the evolving role of NFTs and their impact on artists and intellectual property in the modern digital landscape.
VFX Futures Episode (2022)
In this interview, Mauro shared his expertise on building the HUXLEY universe, offering insights into concept design for both video games and films. He highlighted the interplay between storytelling, world-building, and visual design in creating immersive, multi-platform experiences.

[ press-features ]

ALLSHIPS Interview (2021)
Ben Mauro engaged in an in-depth conversation covering his craft, creative process, and experiences across AAA gaming and film. The discussion explored his approach to world-building, concept design, and translating imaginative ideas into immersive visual experiences.
ZBrushCentral Interview
Mauro discussed his contributions to high-profile projects such as The Hobbit, Childhood’s End, and Lucy, highlighting his workflows in ZBrush and the technical approaches behind his detailed concept art.
Detroit Free Press (2017)
This profile focused on Mauro’s work conceptualizing the art for Valerian and the City of a Thousand Planets, detailing his journey from Rochester Hills to Hollywood and offering insight into his creative process for the film’s expansive universe.
Creative Bloq (2024)
The article highlights Mauro’s career in concept design, from bringing video game worlds to life to developing his own graphic novel series. It showcases his ability to merge storytelling with visual design, creating fully realized and immersive worlds across multiple media.

Ben's SuccessIn Numbers

Revenue

 $10+ BILLIONS Combined global box office and revenue from films and games Ben contributed to
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Years

15+ years shaping the look and feel of future worlds across film, games, and tech.
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Projects

30+ Projects – Major film, game, and publishing collaborations delivered worldwide.
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Views

500 million views worldwide with Work Trailers and content featuring Ben’s designs.
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[ Ben's Own Personal IP ]

The Worlds He Designed Are Now in Your Hands

After 10+ years of hard work, passion, and sacrifice, Ben is finally ready to share the world of Huxley—a universe he built from scratch, pixel by pixel, pouring in everything he’s learned about worldbuilding along the way. A personal vision, now fully realized and yours to explore.
Huxley
HUXLEY  collects All six issues of Ben Mauro’s sci-fi epic in one hardback volume. Set on a post-apocalyptic world ruled by AI, scavengers Max and Kai uncover an ancient atomic robot that pulls them into a high-stakes fight for survival. The book includes cover art, sketches, storyboards, and Mauro’s commentary on building this imaginative universe.Limited to 500 copies, the Deluxe Edition features a slipcase with The Demon, the story’s relentless antagonist, in red foil details, while the cover depicts Max, one of the Ronin. Each copy includes a signed giclée print by Ben Mauro.
Dimensions
267 × 204mm
Pages
240 Pages
Language
English
Publisher
Thames & Hudson, ROM
Huxley
HUXLEY  collects All six issues of Ben Mauro’s sci-fi epic in one hardback volume. Set on a post-apocalyptic world ruled by AI, scavengers Max and Kai uncover an ancient atomic robot that pulls them into a high-stakes fight for survival. The book includes cover art, sketches, storyboards, and Mauro’s commentary on building this imaginative universe.Limited to 500 copies, the Deluxe Edition features a slipcase with The Demon, the story’s relentless antagonist, in red foil details, while the cover depicts Max, one of the Ronin. Each copy includes a signed giclée print by Ben Mauro.
Dimensions
267 × 204mm
Pages
240 Pages
Language
English
Publisher
Thames & Hudson, ROM

Huxley ByThe Numbers

Years

11+ Years of Developing the HUXLEY universe / conceptualized ~ 2014 / full development from 2015 / ongoing expansions like The Oracle in 2024.
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Views

12M+ Views generated across the globe only on HUXLEY trailers just on our official youtube channel.
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Subscribers

42,000 subscribers (and climbing) – on the official HUXLEY YouTube channel as of today, a number guaranteed to be surpassed.
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Fans Worldwide

Ben Mauro reaches over 400,000 fans worldwide—an engaged community following his work, from personal insights to the evolving HUXLEY universe.
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“out of the ashes of the apocalypse, the machines became the dominant force on the planet”
[ HUXLEY: The Oracle ]
Credit to:@nicolasgekko
“out of the ashes of the apocalypse, the machines became the dominant force on the planet”
[ HUXLEY: The Oracle ]
Credit to:@nicolasgekko
“out of the ashes of the apocalypse, the machines became the dominant force on the planet”
[ HUXLEY: The Oracle ]
Credit to:@nicolasgekko