// Mind that moves worlds
Ben Mauro's work brings worlds to life. Take a look At a curated selection of projects across film, games and original IPs.
Elysium
Establish the film’s gritty, industrial future aesthetic. From weaponry and vehicles to environments and technology, his concepts brought a grounded realism to Neill Blomkamp’s vision, creating a militarized yet believable world that became central to the film’s visual identity.
View projectCall of Duty
Ben contributed to Call of Duty: Advanced Warfare, Black Ops III, and Black Ops 4, designing weapons, gear, and futuristic technology that grounded the series’ near-future combat in gritty realism. His work helped shape the visual identity of some of the franchise’s most ambitious entries
View projectHalo Infinite
As part of 343 Industries’ art team, Ben developed vehicles, environments, and weaponry for Halo Infinite. His work balanced fresh visual ideas with the series’ iconic style, helping expand the Halo universe while staying true to its legendary legacy.
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CareerHighlights
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The Worlds He Designed Are Now in Your Hands
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Huxley ByThe Numbers
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